10 4 / 2012
高潮汐指數的運算原型 - 熱血中年篇
熱血中年的高潮汐指數 = (熱情 / (接近愚蠢的搖滾精神 * 深遂而不羈的性關係)) - 對世故的妥協 / (執著或善變)的平方
06 11 / 2011
MIT researchers develop self-programming AI video game
What if programming a video-game AI could use an algorithm to figure things out for itself, extrapolating from a few decisions made by players — and even reuse those lessons from one game to the next?
”Robotany,” a game prototype from the Singapore-MIT GAMBIT Game Lab, wants to answer those questions. Set in a garden, the game features small, robot-like creatures that take care of plants
Full Story: Kurzweil
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15 10 / 2011
"Picture a house on a mountainside in the jungle overlooking the ocean. Picture a little girl peeing off of the second floor balcony every morning; claiming the world for her own. Now take the house away. Change the girl so that she faces the world from inside a room with the door closed and the YouTube Taylor Swift channel blaring. She could be in that room for hours while I retire to my computer, re-creating our old house in Minecraft, placing a waterfall on the balcony, trying to fill the emptiness with an approximation."
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29 8 / 2011
Napkin Labs Turns IDEO’s Innovation Process Into Web Apps For All
An off-the-shelf crowdsourcing platform will let companies create “challenges” to gather insight, and guide users with a series of design-focused exercises
Full Story: FastCompany
SZ IDEO
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29 8 / 2011
Made in IBM Labs: New Flood Prediction Technology Simulates Rivers 100x Faster than Real Time
IBM’s new flood prediction technology can simulate tens of thousands of river branches at a time and could scale further to predict the behavior of millions of branches simultaneously. By coupling analytics software with advanced weather simulation models, such as IBM’s Deep Thunder, municipalities and disaster response teams could make emergency plans and pinpoint potential flood areas on a river.
Noted
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22 7 / 2011
Short piece from last year on work that Alexander Pentland is doing at MIT. One project maps how people interact at work:
Andy Greenberg, Mining Human Behavior At MIT
Pentland’s lab put sociometers on 80 employees at a Bank of America call center in Rhode Island. The inconspicuous badges used Bluetooth and infrared signals to measure which co-workers the test subjects talked to every minute for a month and, later, another period of six weeks. After the first month the MIT researchers could see that individuals who talked to more co-workers were getting through calls faster, felt less stressed and had the same approval ratings as their peers. Informally talking out problems and solutions, it seemed, produced better results than following the employee handbook or obeying managers’ e-mailed instructions.
So the call center tried its own experiment. Instead of staggering employees’ coffee breaks as it had previously, it aligned their breaks to allow more chatter. The result, Bank of America told MIT a few months later: productivity gains worth about $15 million a year.
Let people form their own denser social networks and — surprise — happiness, knowledge, and better performance follows.
Throw away the manuals, fire the managers, get out of the way: let people figure out how to invent their own work, cooperatively.
Alright then
(via emergentfutures)
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